ROSEMARIE PACHECO

Game Art and Design


Hello,
My name is Rosemarie Pacheco and I recently graduated from Woodbury University with a BFA in Game Art and Design. I have experience in the game engines Unity and Construct 3, with some modeling experience in Maya and Blender.
I live in Mission Hills, California, and I previously participated in the Color Guard at North Valley Military Institute, a college preparatory school that gave me the opportunity to demonstrate leadership abilities by commanding my squad. In the Color Guard, we would present the flag during the National Anthem for events occurring in the area.NVMI granted me the opportunity to attend LA Mission College, where I earned my AA degrees. After I graduated, I moved onto Woodbury University, where I earned my BFA in Game Art and Design.Education:
AA in "Animation and 3D Design, Arts and Humanities, Graphic and Web Design, and Video Production," LA Mission College
BFA in "Game Art and Design," Woodbury University

Item assets featured are utilized in my own games.Some of them were commissions for consumers who wanted assets for their own games. The artworks that were commissioned are Scarab, Moth, Yeetle and Jewel Beetle.

Fallen Grove is a 2D, tower defense game meets roguelike shoot 'em up available for the PC.In this game, you can play as different characters trying to survive until the countdown reaches zero. As the game progresses, more enemies will spawn.For this game, I created all the assets and animation.My inspiration for Fallen Grove was the steam game 20 Minutes Till Dawn, a roguelike shoot 'em up and Endless Siege, a tower defense game. Shoot 'em ups typically have one objective: survive. I wanted to give this concept a spin by including a tower defense mechanic, where the player must now protect themselves and their homes from invading monsters.My plan is to continue developing this game so the player can purchase upgrades and resources to protect them as the countdown ticks.

The Destitute Project was a team collaboration between me and my peers during a course for Woodbury University. In this course, we were tasked to create a game with 3 different levels.The game we chose to make was an underwater horror game where the player must survive against the monster and retrieve the items they're tasked to collect.My involvement in the project included the first and third level design, landmarking so players identify key structures in the environment to help them navigate, and additional programing as needed.For landmarking, I focused on using color code to help the player. This is a prominent feature in the second level, where I use different colored assets to separate the different tunnels of the cave to prevent players from getting lost.Some programming I did include the key prompt to collect oxygen tanks, collecting items, triggers to progress to the next level, and a radar in the second level that will beep faster as the player nears an item of interest.

One of my courses in Woodbury University was learning level design. For this project, we had to create a level inspired by an existing franchise that was a shooter game.Our level must incorporate the franchise's visual aesthetic.I chose Left 4 Dead, as their environment and worldbuilding through the enemies resonated with me.During my analysis of the franchise, I noted their specific aesthetic is a gloomy, foggy atmosphere that often began with the player starting in a worn-down area and moving into a larger location, such as the middle of a city or town. Additionally, at some point in a playthrough, the player will enter a house or other building to progress to the next section of the level.I love dark, gloomy atmospheres in games, and Left 4 Dead utilized this atmosphere in many of their levels.

Painterly is an art gallery app where users can engage with others by sharing their art.The app targets hobbyist and professional artists by providing them a space to present their artworks and receive engagement from users. This engagement ranges from commenting and liking an artwork to allowing users to commission the artist for a personal piece.The Problem With Art Sites:
Hobbyist artists need a welcoming website where they can promote their work and socialize with others who share their interests
Professional artists need a website where they can sell their artworks and get commissionsMy Goal:
My goal with Painterly is to provide a space where artists can communicate and have fun
Professional artists get a place where they can provide commissions to buyers and support themselves